Rendering |
The RenderingSettings type exposes the following members.
Name | Description | |
---|---|---|
![]() | BackgroundStyle | The enum value that controls the background style for rendering. |
![]() | IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |
![]() | LightingSource | The lighting scheme type. |
![]() | PrinterResolution | The resolution level when using printer. |
![]() | ResolutionTarget | The resolution target. |
![]() | ResolutionValue | The rendering resolution in dots per inch (DPI). |
![]() | UsesRegionRendering | The bool value that indicates whether to use region rendering. |
Name | Description | |
---|---|---|
![]() | Dispose | Releases all resources used by the RenderingSettings |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
![]() | GetBackgroundSettings | Returns an object that represents the rendering background settings. |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object) |
![]() | GetRenderingImageExposureSettings | Returns an object that represents the rendering image exposure settings. |
![]() | GetRenderingQualitySettings | Returns an object that represents the rendering quality settings. |
![]() | GetRenderingRegionOutline | Returns the outline of the rendering region. |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object) |
![]() | SetBackgroundSettings | Changes the rendering background settings details for the current background style. |
![]() | SetRenderingImageExposureSettings | Changes the rendering image exposure settings. |
![]() | SetRenderingQualitySettings | Change rendering quality settings. |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object) |
public void GetRenderingSettingsData(View3D view3D) { RenderingSettings renderingSettings = view3D.GetRenderingSettings(); // get print or screen resolution data if (renderingSettings.ResolutionTarget == ResolutionTarget.Printer) // for print resolution { PrinterResolution printResolution = renderingSettings.PrinterResolution; int resolutionValue = renderingSettings.ResolutionValue; } else // for screen resolution { int resolutionValue = renderingSettings.ResolutionValue; } // Get the outline of the rendering region. renderingSettings.UsesRegionRendering = true; Outline regionOutline = renderingSettings.GetRenderingRegionOutline(); XYZ max = regionOutline.MaximumPoint; XYZ min = regionOutline.MinimumPoint; // get lighting information. renderingSettings.LightingSource = LightingSource.ExteriorSun; // set lighting scheme type // Please note that the sun setting has been exposed in View.SunAndShadowSettings property already. SunAndShadowSettings sunSettings = view3D.SunAndShadowSettings; // get the background setting data switch (renderingSettings.BackgroundStyle) { case BackgroundStyle.Color: // for color style ColorBackgroundSettings colorBKSettings = renderingSettings.GetBackgroundSettings() as ColorBackgroundSettings; Color bkColor = colorBKSettings.Color; break; case BackgroundStyle.Image: // for image style ImageBackgroundSettings imageBKSettings = renderingSettings.GetBackgroundSettings() as ImageBackgroundSettings; BackgroundImageFit imageFit = imageBKSettings.BackgroundImageFit; string filePath = imageBKSettings.FilePath; break; case BackgroundStyle.SkyCloudy: // for sky related styles case BackgroundStyle.SkyFewClouds: case BackgroundStyle.SkyNoClouds: case BackgroundStyle.SkyVeryCloudy: case BackgroundStyle.SkyVeryFewClouds: SkyBackgroundSettings skyBKSettings = renderingSettings.GetBackgroundSettings() as SkyBackgroundSettings; //float fHaze = skyBKSettings.Haze; break; default: throw new InvalidOperationException("Not expected background style"); } // Get the rendering image exposure settings RenderingImageExposureSettings exposureSettings = renderingSettings.GetRenderingImageExposureSettings(); double imageShadows = exposureSettings.Shadows; // Get the rendering quality settings RenderingQualitySettings qualitySettings = renderingSettings.GetRenderingQualitySettings(); if (qualitySettings.RenderingQuality == RenderingQuality.Custom) { // The user can set the data only in custom quality qualitySettings.RenderDuration = RenderDuration.ByTime; qualitySettings.RenderTime = 10; } else { // RenderLevel property value is returned according to its rendering quality style. // For example, it returns 1.0 for Draft quality and returns 5.0 for Medium quality. // RenderDuration and RenderTime property values are always the same for non-custom quality. int renderLevels = qualitySettings.RenderLevel; } }