Vertex |
The VertexBuffer type exposes the following members.
Name | Description | |
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![]() | VertexBuffer | Constructs the vertex buffer with the given capacity, measured in floats. |
Name | Description | |
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![]() | IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |
Name | Description | |
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![]() | Dispose | Releases all resources used by the VertexBuffer |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object) |
![]() | GetMappedHandle | Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects. |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object) |
![]() | GetVertexStreamPosition | Gets a stream that can be used to write vertices of type VertexPosition into the buffer. |
![]() | GetVertexStreamPositionColored | Gets a stream that can be used to write vertices of type VertexPositionColored into the buffer. |
![]() | GetVertexStreamPositionNormal | Gets a stream that can be used to write vertices of type VertexPositionNormal into the buffer. |
![]() | GetVertexStreamPositionNormalColored | Gets a stream that can be used to write vertices of type VertexPositionNormalColored into the buffer. |
![]() | IsValid | Tests whether the buffer is valid for rendering. |
![]() | Map | Maps a portion of the buffer into memory, so that vertex data can be written into it. (see VertexStream). |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object) |
![]() | Unmap | Unmaps the buffer, so that it can be used for rendering. |