The VertexBuffer type exposes the following members.
Constructors
Name | Description | |
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![]() | VertexBuffer |
Constructs the vertex buffer with the given capacity, measured in floats.
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Methods
Name | Description | |
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![]() | Dispose | Releases all resources used by the VertexBuffer |
![]() | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetMappedHandle |
Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects.
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetVertexStreamPosition |
Gets a stream that can be used to write vertices of type VertexPosition into the buffer.
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![]() | GetVertexStreamPositionColored |
Gets a stream that can be used to write vertices of type VertexPositionColored into the buffer.
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![]() | GetVertexStreamPositionNormal |
Gets a stream that can be used to write vertices of type VertexPositionNormal into the buffer.
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![]() | GetVertexStreamPositionNormalColored |
Gets a stream that can be used to write vertices of type VertexPositionNormalColored into the buffer.
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![]() | IsValid |
Tests whether the buffer is valid for rendering.
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![]() | Map |
Maps a portion of the buffer into memory, so that vertex data can be written into it.
(see VertexStream).
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Unmap |
Unmaps the buffer, so that it can be used for rendering.
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Properties
Name | Description | |
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![]() | IsValidObject |
Specifies whether the .NET object represents a valid Revit entity.
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