Maps a portion of the buffer into memory, so that vertex data can be written into it. (see VertexStream).

Namespace: Autodesk.Revit.DB.DirectContext3D
Assembly: RevitAPI (in RevitAPI.dll) Version: 21.0.0.0 (21.1.1.109)
Since:  2017

Syntax

C#
public void Map(
	int sizeInFloats
)
Visual Basic
Public Sub Map ( _
	sizeInFloats As Integer _
)
Visual C++
public:
void Map(
	int sizeInFloats
)

Parameters

sizeInFloats
Type: System..::..Int32
The size of the part of the buffer to be mapped, measured in floats. Must be less than or equal to the size of the VertexBuffer

Exceptions

ExceptionCondition
Autodesk.Revit.Exceptions..::..InvalidOperationException This VertexBuffer is not available because Revit is not currently rendering. In general, this VertexBuffer must be used in the scope of the RenderScene() callback of IDirectContext3DServer. -or- Thrown if the buffer is smaller than sizeInFloats.

See Also