IndexBuffer Class

A buffer that stores vertex indices for rendering.
Inheritance Hierarchy
SystemObject
  Autodesk.Revit.DB.DirectContext3DIndexBuffer

Namespace: Autodesk.Revit.DB.DirectContext3D
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)
Syntax
public class IndexBuffer : IDisposable

The IndexBuffer type exposes the following members.

Constructors
 NameDescription
Public methodIndexBuffer Constructs the index buffer with the given capacity, measured in short integers.
Top
Properties
 NameDescription
Public propertyIsValidObject Specifies whether the .NET object represents a valid Revit entity.
Top
Methods
 NameDescription
Public methodDisposeReleases all resources used by the IndexBuffer
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetIndexStreamLine Gets a stream that can be used to write IndexLine segment primitives into the buffer.
Public methodGetIndexStreamPoint Gets a stream that can be used to write IndexPoint primitives into the buffer.
Public methodGetIndexStreamTriangle Gets a stream that can be used to write IndexTriangle primitives into the buffer.
Public methodGetMappedHandle Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects.
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodIsValid Tests whether the buffer is valid for rendering.
Public methodMap Maps a portion of the index buffer into memory, so that indices can be written into it. see IndexStream.
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
Public methodUnmap Unmaps the buffer so that it can be used for rendering.
Top
See Also