The SolidOrShellTessellationControls type exposes the following members.

Constructors

  NameDescription
Public methodSolidOrShellTessellationControls
Default constructor.

Methods

  NameDescription
Public methodDisableLevelOfDetail
Disables the use of levelOfDetail. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input).
Public methodDispose
Releases all resources used by the SolidOrShellTessellationControls
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUseLevelOfDetail
Returns true if the use of levelOfDetail is enabled, false if not. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input).

Properties

  NameDescription
Public propertyAccuracy
A positive real number specifying how accurately a triangulation should approximate a solid or shell.
Public propertyIsValidObject
Specifies whether the .NET object represents a valid Revit entity.
Public propertyLevelOfDetail
An number between 0 and 1 (inclusive) specifying the level of detail for the triangulation of a solid or shell.
Public propertyMinAngleInTriangle
A non-negative real number specifying the minimum allowed angle for any triangle in the triangulation, in radians.
Public propertyMinExternalAngleBetweenTriangles
A positive real number specifying the minimum allowed value for the external angle between two adjacent triangles, in radians.

See Also