Solid |
The SolidOrShellTessellationControls type exposes the following members.
| Name | Description | |
|---|---|---|
| SolidOrShellTessellationControls | Default constructor. |
| Name | Description | |
|---|---|---|
| Accuracy | A positive real number specifying how accurately a triangulation should approximate a solid or shell. | |
| IsValidObject | Specifies whether the .NET object represents a valid Revit entity. | |
| LevelOfDetail | An number between 0 and 1 (inclusive) specifying the level of detail for the triangulation of a solid or shell. | |
| MinAngleInTriangle | A non-negative real number specifying the minimum allowed angle for any triangle in the triangulation, in radians. | |
| MinExternalAngleBetweenTriangles | A positive real number specifying the minimum allowed value for the external angle between two adjacent triangles, in radians. |
| Name | Description | |
|---|---|---|
| DisableLevelOfDetail | Disables the use of levelOfDetail. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input). | |
| Dispose | Releases all resources used by the SolidOrShellTessellationControls | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| ToString | Returns a string that represents the current object. (Inherited from Object) | |
| UseLevelOfDetail | Returns true if the use of levelOfDetail is enabled, false if not. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input). |