Index |
The IndexBuffer type exposes the following members.
| Name | Description | |
|---|---|---|
| IndexBuffer | Constructs the index buffer with the given capacity, measured in short integers. |
| Name | Description | |
|---|---|---|
| IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |
| Name | Description | |
|---|---|---|
| Dispose | Releases all resources used by the IndexBuffer | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetIndexStreamLine | Gets a stream that can be used to write IndexLine segment primitives into the buffer. | |
| GetIndexStreamPoint | Gets a stream that can be used to write IndexPoint primitives into the buffer. | |
| GetIndexStreamTriangle | Gets a stream that can be used to write IndexTriangle primitives into the buffer. | |
| GetMappedHandle | Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects. | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| IsValid | Tests whether the buffer is valid for rendering. | |
| Map | Maps a portion of the index buffer into memory, so that indices can be written into it. see IndexStream. | |
| ToString | Returns a string that represents the current object. (Inherited from Object) | |
| Unmap | Unmaps the buffer so that it can be used for rendering. |