Light |
The LightFamily type exposes the following members.
| Name | Description | |
|---|---|---|
| IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |
| Name | Description | |
|---|---|---|
| Dispose | Releases all resources used by the LightFamily | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetLightDistributionStyle | Returns a LightDistributionStyle value for the light distribution | |
| GetLightFamily | Creates a light family object from the given family document | |
| GetLightShapeStyle | Returns a LightShapeStyle value for the light shape | |
| GetLightSourceTransform | Returns a Transform value for the transform of light source. | |
| GetLightType | Return a LightType object for the light type at the given index | |
| GetLightTypeName | Return the name for the light type at the given index | |
| GetNumberOfLightTypes | Return the number of light types contained in this light family | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| SetLightDistributionStyle | Set the light distribution style to the given shape distribution | |
| SetLightShapeStyle | Set the light shape style to the given shape style | |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
public void GetLightDataInFamilyDocument(Document familyDoc) { // LightFamily API should work only in light fixture family document. if (familyDoc.OwnerFamily.FamilyCategory.BuiltInCategory == BuiltInCategory.OST_LightingFixtures) return; // Get the light family from the static method. LightFamily lightFamily = LightFamily.GetLightFamily(familyDoc); // Get the light source shape style and distribution style LightShapeStyle shapeStyle = lightFamily.GetLightShapeStyle(); LightDistributionStyle distributionStyle = lightFamily.GetLightDistributionStyle(); // Get the light photometric for each family type for (int index = 0; index < lightFamily.GetNumberOfLightTypes(); index++) { string typeName = lightFamily.GetLightTypeName(index); // the type name LightType lightData = lightFamily.GetLightType(index); // the light data for each type // How to get and set data in LightType object, please read help document for LightType class. } }