Light |
The LightType type exposes the following members.
| Name | Description | |
|---|---|---|
| ColorFilter | The light filter color. | |
| DimmingColor | The dimming temperature value in Kelvins. | |
| IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |
| Name | Description | |
|---|---|---|
| Dispose | Releases all resources used by the LightType | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetInitialColor | Return a copy of an object derived from InitialColor | |
| GetInitialIntensity | Return a copy of an object derived from InitialIntensity | |
| GetLightDistribution | Return a copy of an object derived from LightDistribution | |
| GetLightShape | Return a copy of an object derived from LightShape | |
| GetLightType | Creates a light type object from the given document and family type ID | |
| GetLightTypeFromInstance | Creates a light type object from the given document and element ID | |
| GetLossFactor | Return a copy of an object derived from LossFactor | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| SetInitialColor | Replace the current initial color object with the given object | |
| SetInitialIntensity | Replace the current initial intensity object with the given object | |
| SetLightDistribution | Replace the current LightDistribution object with the given object | |
| SetLightShape | Replace the current LightShape object with the given object | |
| SetLossFactor | Replace the current loss factor object with the given object | |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
public void GetLightData(Document document) { // This code demonstrates how to get light information from project and family document LightType lightData = null; if (document.IsFamilyDocument) { // In family document, get LightType via LightFamily.GetLightType(int) method. LightFamily lightFamily = LightFamily.GetLightFamily(document); for (int index = 0; index < lightFamily.GetNumberOfLightTypes(); index++) { lightData = lightFamily.GetLightType(index); } } else { // In family document, get LightType via GetLightTypeFromInstance or GetLightType method. // In order to get the light information, please get a light fixture instance first FilteredElementCollector collector = new FilteredElementCollector(document); collector.OfClass(typeof(FamilyInstance)).OfCategory(BuiltInCategory.OST_LightingFixtures); FamilyInstance lightFixture = collector.Cast<FamilyInstance>().First<FamilyInstance>(); if (lightFixture == null) // check null reference return; // Get the LightType for given light fixture lightData = LightType.GetLightTypeFromInstance(document, lightFixture.Id); } // Get the light data via LightType Color filterColor = lightData.ColorFilter; // get the ColorFilter property LossFactor lossFactor = lightData.GetLossFactor(); // get the loss factor if (lossFactor is AdvancedLossFactor) { AdvancedLossFactor advancedFactor = lossFactor as AdvancedLossFactor; double luminaireValue = advancedFactor.LuminaireDirtDepreciation; } }